![]() If Tides of Numenara could come close to matching that sort of design philosophy and reception, then consider my calendar marked. In addition, IGN recalled that playing Planescape: Torment "had their ideas of what an RPG is completely revamped after playing". Well, Planescape:Torment was named RPG of the Year for 1999 by GameSpot and Computer Gaming World, GameSpy added it to their Hall of Fame, and in 2005 GameSpot declared it one of the greatest games of all time. Having the altruistic "moral" choice leading to generally the best possible outcome was thought to be far too predictable, a concern even many modern games struggle with sometimes, and the designers wished to make a game with greater moral ambiguity. In addition to that, Planescape:Torment was to stand in opposition to the tendency for RPGs to have a "correct" approach to undertaking the game's story and quests. The Unity engine hasn't had a flawless track record, but games such as Pillars show that it can work alright for similar titles.įrom the outset of Planescape: Torment's development, the designers at then Black Isle Studios intended to challenge what was typically expended in a fantasy RPG: that is, the game was not to feature dragons, orcs, elves, goblins, or many other fantasy races. which is most widely known for being the backbone of the critically successful Baldur's Gate series of games. While Tides of Numenera is being built on Unity, the same engine that powers Pillars of Eternity and Tyranny, Planescape: Torment was released in 1999 on Bioware's Infinity Engine. With a portfolio like that, who wouldn't be eager to see what that talent could do with the freedom provided to them through avenues such as Kickstarter. That's over a cumulative 80 years of history producing similar games like Planescape Torment, Fallout, Fallout 2, Icewind Dale, Neverwinter Nights 2, Knights of the Old Republic 2: The Sith Lords, Pillars of Eternity, and Fallout:New Vegas. If that wasn't enough, lets take a look at the talent behind this game: Chris Avellone, Colin McComb, George Ziets, and Brian Fargo. Specifically, the player will take the role of the Last Castoff, who is a human that was once inhabited by some unknown powerful being, but was suddenly abandoned and left without memory of prior events. A game where the player character develops his or her skills and personality from their interactions with the world, and interact with up to 8 possible companion characters that will join them in their journey.Story-driven game with a rich dialogue system.A single-player, isometric role-playing game.Put succinctly, that means Tides of Numenera is advertised as: Just how like Planescape:Torment borrowed the universe from the Dungeon and Dragons campaign setting Planescape, Tides of Numenera also borrows from a similar, though far newer, fictionalized universe (Planescape was invented in 1994, Numenera was first published in 2013.) In this way, Tides of Numenera is not a direct sequel to Planescape:Torment, but is rather identified as a spiritual successor. Torment: Tides of Numenera is set in Numenera, which is actually a table top RPG setting invented by Monte Cook. ![]() What is Torment: Tides of Numenera, and Why Should You be Excited: Or maybe you have no idea at all what to think of Tides of Numenera. Maybe you've played some of the stellar entries in the genre in recent years such as Larian's Divinity Original Sin, or Obsidian's Pillars of Eternity, or even the recently released Tyranny and you're looking for the next thing in line. (We'll forgive the estimated delivery date of December 2014) and have already made a pledge. ![]() Maybe you've played Planescape: Torment and you've been following the title since the initial Kickstarter campaign got funded in March 2013. Perhaps you are like me and you've heard whisperings of a new game in the Torment now-franchise. Phew.īut please don't sleep on Torment: Tides of Numenera. If you've got any space left. Persona 5 is making perhaps the largest splash in April, Dragon Quest VIII is releasing on 3DS. You've got a new Kingdom Hearts and old Kingdom Hearts, Tales of Berseria, Platinum's take on Nier, Ni-Oh, Digimon, Horizon: Zero Dawn, and even a PC release for Disgaea 2. The early half of 2017 is packed with tons of titles that RPG enthusiasts have their calendars circled for.
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